AI Insights · Timothy · January 2024
Top 5 Tennis Games on Android in Austria Q4 2023
Discover the performance trends of the top 5 tennis games on Android in Austria during Q4 2023, including downloads, revenue, and active users.
In the fourth quarter of 2023, the top five tennis games on Android in Austria showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Tennis Clash: Multiplayer Game by Wildlife Studios demonstrated steady performance throughout the quarter. Its weekly revenue varied, peaking at around $1.6K at the end of October and then gradually decreasing to approximately $1K by the end of December. Downloads saw a significant rise in mid-October, reaching nearly 600, before tapering off to about 430 by the end of December. Weekly active users fluctuated mildly, starting at around 7.2K and maintaining a steady range above 6.5K towards the end of the quarter.
Tennis Arena from Helium9 Games had a modest revenue performance, with a peak of $190 in early October before declining to $33 by the end of December. Downloads exhibited a noticeable increase in early November, peaking at 178, and then stabilizing around 114 by the quarter's end. Weekly active users showed consistent growth, reaching a high of 243 in early November and settling at 179 by the end of December.
Mini Tennis: Perfect Smash by Miniclip.com experienced varied revenue trends, peaking at $169 at the end of September and fluctuating around $100 in December. Downloads were highest in late October at 164 and saw a decline to 55 by the end of December. Weekly active users started at 2.6K and peaked at over 3K in late October, before declining gradually to about 2.3K by the end of December.
3D Tennis by Mouse Games had minimal revenue generation, with only a few dollars recorded in late October. Downloads were relatively low, with a peak of 37 in late October and ending the quarter at 35. Weekly active users showed slight fluctuations, starting at 70 and ending at 74.
Virtua Tennis Challenge by SEGA had minimal revenue, with sporadic earnings reaching up to $10 in late October. Downloads were very low, peaking at 11 in early October and ending with 7 by the quarter's end. Weekly active users remained steady, starting at 32 and maintaining a similar number throughout the quarter.
For more detailed insights and data, visit Sensor Tower.